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        <h1>C++ Enumerations</h1>
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          <div><a href="masktype.html"><code>MaskType</code></a></div>
          <div>The type of CRT mask to use for the screen emulation.</div>
          
          <div><a href="samplertype.html"><code>SamplerType</code></a></div>
          <div>The type of texture sampling and addressing to use for a given sampler.</div>
          
          <div><a href="scanlinetype.html"><code>ScanlineType</code></a></div>
          <div>The scanline type (even or odd) for the current frame.</div>
          
          <div><a href="shaderid.html"><code>ShaderID</code></a></div>
          <div>
            The ID of a shader that the <code>CathodeRetro</code> class is requesting from the <code>IGraphicsDevice</code>.
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          <div><a href="signaltype.html"><code>SignalType</code></a></div>
          <div>The type of input signal that the Cathode Retro system is emulating.</div>

          <div><a href="textureformat.html"><code>TextureFormat</code></a></div>
          <div>The format of a texture for use as an input or as a render target.</div>
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